๐ŸŽฎ Unity Multiplayer Game Tutorial with Photon โ€“ Complete Guide [2025]

๐ŸŽฎ Unity Multiplayer Game Tutorial with Photon โ€“ Complete Guide [2025]

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Why Photon for Unity Multiplayer?

Photon is one of the most popular networking solutions for Unity in 2025. Photon provides a reliable and scalable backend for your multiplayer games. Whether youโ€™re creating a fast FPS or a casual social game, Photon has you covered.

๐Ÿ”ฅ Key Features of Photon:

  • ๐Ÿš€ Real-time multiplayer support with low latency
  • ๐Ÿ’ฌ Built-in lobby, matchmaking, and chat support
  • ๐Ÿ” Secure and scalable cloud infrastructure
  • ๐ŸŒ Cross-platform (WebGL, Android, iOS, PC, Console)
  • ๐Ÿง  Smart server logic with Photon Fusion & Quantum

Getting Started with Photon in Unity

Step 1: Install Photon PUN 2

  1. Open Unity and your game project
  2. Go to Asset Store โ†’ Search Photon PUN 2 - Free
  3. Import the package into your project

Or use Unity Package Manager:

# Install via Git URL (if available)
https://github.com/PhotonEngine/pun-code

Step 2: Create a Photon Account

  • Go to PhotonEngine.com
  • Sign up and create a new app
  • Copy your App ID and paste it in PhotonServerSettings

Setting Up Your First Multiplayer Scene

Create a NetworkManager Script

using Photon.Pun;
using UnityEngine;

public class NetworkManager : MonoBehaviourPunCallbacks
{
    void Start()
    {
        PhotonNetwork.ConnectUsingSettings();
    }

    public override void OnConnectedToMaster()
    {
        PhotonNetwork.JoinLobby();
    }

    public override void OnJoinedLobby()
    {
        PhotonNetwork.JoinOrCreateRoom("MyRoom", new Photon.Realtime.RoomOptions { MaxPlayers = 4 }, null);
    }
}

Attach the Script

  • Create an empty GameObject in your scene named NetworkManager
  • Attach the script above

Syncing Player Movement

Step 1: Create a Player Prefab

  1. Design your player character
  2. Add PhotonView and PhotonTransformView components

Step 2: Create a Spawner Script

using Photon.Pun;
using UnityEngine;

public class PlayerSpawner : MonoBehaviour
{
    public GameObject playerPrefab;

    void Start()
    {
        PhotonNetwork.Instantiate(playerPrefab.name, new Vector3(0, 0, 0), Quaternion.identity);
    }
}
  • Add this script to an empty GameObject
  • Assign the player prefab

Step 3: Movement Script

using Photon.Pun;
using UnityEngine;

public class PlayerMovement : MonoBehaviourPun
{
    public float speed = 5f;

    void Update()
    {
        if (!photonView.IsMine) return;

        float h = Input.GetAxis("Horizontal");
        float v = Input.GetAxis("Vertical");

        transform.Translate(new Vector3(h, 0, v) * speed * Time.deltaTime);
    }
}

Adding a Lobby UI

  • Create UI with Player Name Input, Join/Create Room buttons
  • Use PhotonNetwork.NickName to assign usernames
  • Use PhotonNetwork.JoinOrCreateRoom() for dynamic lobby creation

Optimizing Multiplayer Performance

  1. Use Photon SerializeView for syncing minimal data
  2. Use PhotonNetwork.Time for time synchronization
  3. Limit RPCs to critical game events only
  4. Use interest groups to manage visibility in large maps

Testing Multiplayer in Editor

  • Open 2 instances of Unity or build and run an executable
  • Make sure different players spawn and move independently

Advanced Topics to Explore

  1. Photon Fusion for authoritative server logic
  2. Photon Voice for in-game voice chat
  3. Matchmaking and Region Selection
  4. Custom Room Properties and Leaderboards

Frequently Asked Questions

Is Photon still free in 2025?

Yes. Photon PUN offers a free tier for up to 20 concurrent users. Paid plans available for scaling.

Can I use Photon for WebGL games?

Absolutely! Photon fully supports WebGL, making it great for browser-based multiplayer games.

How do I prevent cheating?

Use Photon Fusion with server-authoritative logic or validate all client actions via RPCs.

Conclusion

Youโ€™ve now built a fully functional Unity multiplayer prototype with Photon. What youโ€™ve learned:

  • โœ… Photon setup and configuration
  • โœ… Player spawning and movement sync
  • โœ… Basic lobby and room management
  • โœ… Optimization tips for smooth gameplay

Join our Multiplayer Devs Discord for more tips, assets, and feedback.


Lokesh Sharma

About Lokesh Sharma

Unity expert with 10+ years of game development experience