Why Photon for Unity Multiplayer?
Photon is one of the most popular networking solutions for Unity in 2025. Photon provides a reliable and scalable backend for your multiplayer games. Whether youโre creating a fast FPS or a casual social game, Photon has you covered.
๐ฅ Key Features of Photon:
- ๐ Real-time multiplayer support with low latency
- ๐ฌ Built-in lobby, matchmaking, and chat support
- ๐ Secure and scalable cloud infrastructure
- ๐ Cross-platform (WebGL, Android, iOS, PC, Console)
- ๐ง Smart server logic with Photon Fusion & Quantum
Getting Started with Photon in Unity
Step 1: Install Photon PUN 2
- Open Unity and your game project
- Go to Asset Store โ Search Photon PUN 2 - Free
- Import the package into your project
Or use Unity Package Manager:
# Install via Git URL (if available)
https://github.com/PhotonEngine/pun-code
Step 2: Create a Photon Account
- Go to PhotonEngine.com
- Sign up and create a new app
- Copy your App ID and paste it in
PhotonServerSettings
Setting Up Your First Multiplayer Scene
Create a NetworkManager Script
using Photon.Pun;
using UnityEngine;
public class NetworkManager : MonoBehaviourPunCallbacks
{
void Start()
{
PhotonNetwork.ConnectUsingSettings();
}
public override void OnConnectedToMaster()
{
PhotonNetwork.JoinLobby();
}
public override void OnJoinedLobby()
{
PhotonNetwork.JoinOrCreateRoom("MyRoom", new Photon.Realtime.RoomOptions { MaxPlayers = 4 }, null);
}
}
Attach the Script
- Create an empty GameObject in your scene named
NetworkManager
- Attach the script above
Syncing Player Movement
Step 1: Create a Player Prefab
- Design your player character
- Add
PhotonView
andPhotonTransformView
components
Step 2: Create a Spawner Script
using Photon.Pun;
using UnityEngine;
public class PlayerSpawner : MonoBehaviour
{
public GameObject playerPrefab;
void Start()
{
PhotonNetwork.Instantiate(playerPrefab.name, new Vector3(0, 0, 0), Quaternion.identity);
}
}
- Add this script to an empty GameObject
- Assign the player prefab
Step 3: Movement Script
using Photon.Pun;
using UnityEngine;
public class PlayerMovement : MonoBehaviourPun
{
public float speed = 5f;
void Update()
{
if (!photonView.IsMine) return;
float h = Input.GetAxis("Horizontal");
float v = Input.GetAxis("Vertical");
transform.Translate(new Vector3(h, 0, v) * speed * Time.deltaTime);
}
}
Adding a Lobby UI
- Create UI with Player Name Input, Join/Create Room buttons
- Use
PhotonNetwork.NickName
to assign usernames - Use
PhotonNetwork.JoinOrCreateRoom()
for dynamic lobby creation
Optimizing Multiplayer Performance
- Use Photon SerializeView for syncing minimal data
- Use PhotonNetwork.Time for time synchronization
- Limit RPCs to critical game events only
- Use interest groups to manage visibility in large maps
Testing Multiplayer in Editor
- Open 2 instances of Unity or build and run an executable
- Make sure different players spawn and move independently
Advanced Topics to Explore
- Photon Fusion for authoritative server logic
- Photon Voice for in-game voice chat
- Matchmaking and Region Selection
- Custom Room Properties and Leaderboards
Frequently Asked Questions
Is Photon still free in 2025?
Yes. Photon PUN offers a free tier for up to 20 concurrent users. Paid plans available for scaling.
Can I use Photon for WebGL games?
Absolutely! Photon fully supports WebGL, making it great for browser-based multiplayer games.
How do I prevent cheating?
Use Photon Fusion with server-authoritative logic or validate all client actions via RPCs.
Conclusion
Youโve now built a fully functional Unity multiplayer prototype with Photon. What youโve learned:
- โ Photon setup and configuration
- โ Player spawning and movement sync
- โ Basic lobby and room management
- โ Optimization tips for smooth gameplay
Join our Multiplayer Devs Discord for more tips, assets, and feedback.